This is where I can say ye’ol statement…. Back in My day! We didn’t have these opportunities, and its kinda scary, I had a integrated understanding of all of it based on video games growing up but I teach the whole of perspective and scaling of geometry and trigonometry on 3 relative axis along with trick virtual camera techniques. lighting, staging, composition, digital color theory, vector displacement and the use of alpha masks in the illusion of bump sequences. Top that with the animation principles and its a fast track to architectural visualization, game design, product design, Virtual special effects, and a new form digital contemporary art.
Yet my students excitedly take on these challenges and demand to get better faster.in this class of 12 the youngest is 5, this is terrifying to think of what they will be able to produce in their life time.