This past E3 (2016) i got a chance to learn about the latest legend of zelda title, "Breath of the Wild".
its the first time the series has ventured in to such a interactive landscape since "Wind wakers" release on the nintendo game cube in 2003... from enemy camps and a sandbox style playing and temporal weapons and in depth environment interaction... here is some of the lengthy game play of the E3 showing.
what really sparked my love for legend of zelda is the art style for "ocarina of time" and "majora's mask" during the 90's, a dark a twisted color scheme, childish and twisted. the late 80's & 90's were a time before the "nostalgia age" hit, since which i've witnessed companies and artist alike grow stagnate and recycled too many ideas and techniques favored by the public. i don't think this type of pandering to a mass audience is spoken often enough or what the backlash is but i digress into a topic for another time.
Yusuke Nakano, character concept designer, has a variety of styles shined throughout the series and really ushered in the feeling and theme for what to expect...
here are two examples form both the ocarina of time, and majora's mask.
something so subtle means so much of a difference.
"MESSAGE" -Keenen Ivory Wayans
none the less such a linage of stories has its impact like any media/ medium, this can be proven simply through the acknowledgement of this article, my work, or even the work of other artist.
like for an example...
the "Uncivil Leech", Tyke Figueroa
F.B.: https://www.facebook.com/UncivilLeech/?fref=ts
"Goonies never say die."